Unity Developer (d/f/m)

Junior – Senior 

We’re looking for a Unity Developer with a broad set of skills to work on Lonely Mountains: Downhill and another unannounced project in a similar genre. Your task might include gameplay logic, UI implementation, audio implementation, editor tools, and console development.

Responsibilities

  • Develop and debug game logic as well as extend and maintain existing code.
  • Work with artists & designers to discuss feasibility and workflows as well as implementing the ideas.
  • Implement UI (logic, graphics & animations) based on design guidelines & wireframes.
  • Work together with other team members to identify bottlenecks and potential issues.
  • Write editor tools to reduce bottlenecks and repetitive work for you and the team.
  • Keep the multiplatform aspect in mind and make sure the project fits the target platform’s requirements.
  • Work closely with the audio team to provide them with all required parameters & tools.

Requirements

  • Solid experience with Unity (Editor & Code).
  • Good knowledge of C#.
  • High proficiency in writing efficient, organized, and highly performant code.
  • Ability to work with and extend an existing codebase.
  • Ability to debug, profile, and optimize all aspects of a Unity project.
  • You love and play games and have a good understanding of what makes a game fun. 
  • Good verbal and written communication skills in English.
  • You’re good at self-managing your tasks and responsibilities.

Experience

  • Junior: At least one finished university/self-taught/commercial project where you were greatly responsible for programming the game.
  • Regular: At least one (nearly) shipped commercial game, 2+ years experience as a programmer.
  • Senior: Shipped multiple commercial games (or a really big one), 4+ years experience as a programmer.

Bonus Points

  • Experience with tool development for Unity.
  • Experience with the Unity integration of FMOD.
  • Basic knowledge of 3D workflows.
  • Knowledge of 3D render concepts & pipelines.
  • Experience with console development and APIs
  • Working knowledge of version control software (GIT).

Employment Details

  • Full-time
  • Able to work in CEST office hours (Mandatory Daily Standup 10am)
  • Remote or on-site
  • Start: February 2021

Benefits

  • Work on a critical-acclaimed game with 90%+ positive reviews.
  • Work in a small, experienced team with complete creative autonomy.
  • Work on games with a non-toxic and loving community.
  • Flexible working hours.
  • Public transportation ticket.
  • Be part of Saftladen – the biggest indie game dev collective in Germany. 

Please send your CV and salary expectations to 

jobs@megagonindustries.com