Level Designer (d/f/m)

Junior – Senior

We’re looking for a level designer to work on Lonely Mountains: Downhill and another unannounced project in a similar genre. You will be responsible for creating the trails from a gameplay perspective in Unity and work closely together with our Environment Artist as well as Game Designer.

Responsibilities

  • Coming up with ideas and concepts for trail designs (main routes, short-cuts, landmarks, player guidance, pacing, etc).
  • Creating the trails in Unity (terrain creation, basic texturing, obstacle placement) and working with final as well as placeholder assets.
    Setting gameplay, camera, and audio triggers.
  • Testing and iterating the trails in-engine.
  • Working closely with Environment Art to ensure that everything fits together visually.
  • Work closely with Game Design to make the most of the gameplay systems.
  • Work closely with Programming to optimize tools and work-flows.

Requirements

  • Solid experience working with a modern 3D engine and level editor. Unity experience is preferred but experience in another engine (Unreal, Frostbyte, etc) is also fine if you’re willing to learn our Unity workflow.
  • Basic 3D modeling skills in Blender/ProBuilder to create detailed block out meshes.
  • Ability to sketch level design schematics and communicate your ideas.
  • Deep understanding of level design principles as well as game design fundamentals.
  • You love and play games and have a good understanding of what makes a game fun.
  • Good verbal and written communication skills in English.
  • You’re good at self-managing your tasks and responsibilities.

Experience

  • Junior: At least one finished university/self-taught/commercial project where you were greatly responsible for the level design.
  • Regular: At least one (nearly) shipped commercial game, 2+ years experience as a level designer.
  • Senior: Shipped multiple commercial games (or a really big one), 4+ years experience as a level designer

Bonus Points

  • Good understanding of environment art principles.
  • Good knowledge of 3D modelling and workflows (Blender).
  • Working knowledge of version control software (GIT).
  • Experience with exterior/environment level design.
  • Very familiar with the existing level design of Lonely Mountains: Downhill.

Employment Details

  • Full-time
  • Able to work in CEST office hours (Mandatory Daily Standup 10am)
  • Remote or on-site
  • Start: January 2021

Benefits

  • Work on a critical-acclaimed game with 90%+ positive reviews.
  • Work in a small, experienced team with complete creative autonomy.
  • Work on games with a non-toxic and loving community.
  • Flexible working hours.
  • Public transportation ticket.
  • Be part of Saftladen – the biggest indie game dev collective in Germany.

Please send your CV, level design portfolio and salary expectations to
jobs@megagonindustries.com